![]() ![]() TaskTracker window to prevent memory leaks.Asynchronous LINQ, with Channel and AsyncReactiveProperty.Runs completely on Unity's PlayerLoop so doesn't use threads and runs on WebGL, wasm, etc.MonoBehaviour Message Events and uGUI Events as awaitable/async-enumerable.PlayerLoop based task( UniTask.Yield, UniTask.Delay, UniTask.DelayFrame, etc.) that enable replacing all coroutine operations.Makes all Unity AsyncOperations and Coroutines awaitable.Struct based UniTask and custom AsyncMethodBuilder to achieve zero allocation.Provides an efficient allocation free async/await integration for Unity. ![]()
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